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Hey there! I’m Sofia Rivas, a passionate game producer with a love for bringing creative visions to life! With experience in production, level design, game design, and 2D art, I thrive on organizing teams, streamlining workflows, and ensuring projects stay on track — all without losing the spark that makes games special! Whether it’s working on web applications or collaborating in smaller-scale game projects, my goal is always to create engaging, immersive experiences.

Welcome to my portfolio!

Featured Work

Cursebreakers

Role: Producer / Art Director
Team Size: 10 | Time Spent: In development since August 2025
Tools: Jira, Unity

Cursebreakers is a first-person, online multiplayer, social horror game where you and your friends are tasked with breaking the curse in a manor before it seeps out into the rest of the world. Navigate through the twisting halls, collect items, and overcome challenges to dispel the curse that has possessed one of your friends. Can you prevent the end of the world?

What I Did…
  • Managed Agile workflows using Jira, overseeing sprint planning, backlog grooming, retrospectives, and daily standups
  • Fostered clear communication pipelines between 5 internal team members, 4 advisors, and 5 external contributors, streamlining feedback loops and reducing iteration delays
  • Acted as the central point of contact across teams, proactively identifying blockers and facilitating quick resolutions to maintain momentum and meet key milestones
  • Maintained documentation and took meeting notes.
  • Defined the game’s visual style, ensuring all artistic elements (including characters, environments, lighting, and UI) are cohesive and align with the game’s narrative.

Verdant Engine

Role: Producer / UI Designer / Artist
Team Size: 7 | Time Spent: 6 months.
Tools: Unity, Trello

A single-player strategy roguelike, where the player controls a massive mech possessed by a plant-like entity. The mech has a garden growing atop its chassis, and the placement of plants influences its combat capabilities.

Play Here: https://cilmering.itch.io/verdant-engine

What I Did…
  • Directed production from pre-production through release, keeping the 7-person team aligned and on schedule.
  • Led Scrum ceremonies and maintained the backlog to ensure timely milestone delivery.
  • Oversaw internal/external playtests, integrating feedback into actionable improvements.
  • Streamlined communication, quickly removing blockers across design, art and programming.
  • Coordinated expo participation, including sign-ups, demo station set up, and aligning vertical slice milestones with showcase deadlines.

Doom Scroller

Role: Producer / Artist
Team Size: 5 | Time Spent: 6 months.
Tools: Unity, Jira

A 2D platformer co-op game where you’re playing as two robot friends at a space station shipping company that suddenly gets overrun by aliens. Solve rapid puzzles and help each other to try and survive from the impending doom as long as you can!

Play Here: https://elad0211.github.io/Doom_Scroller_Test/

What I Did…
  • Led Scrum ceremonies to keep the team aligned and adaptive.
  • Managed backlog, tracked progress, and ensured on-time delivery of milestones.
  • Mantained thorough documentation and ensured all project deliverables were submitted on time.
  • Bridged communication between designers, artists and programmers to streamline collaboration.
  • Ran playtests and ensured feedback was addressed each sprint.
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