This is a picture of me

Hey there! I’m Sofia Rivas, a passionate game producer with a love for bringing creative visions to life! With experience in production, level design, game design, and 2D art, I thrive on organizing teams, streamlining workflows, and ensuring projects stay on track — all without losing the spark that makes games special! Whether it’s working on web applications or collaborating in smaller scale game projects, my goal is always to create engaging, immersive experiences.

Welcome to my portfolio!

Featured Work

Verdant Engine

Role: Producer / Artist
Team Size: 7 | Time Spent: 6 months.
Tools: Unity, Trello

A single player strategy roguelike, where the player controls a massive mech that has been possessed by a plant-like entity. The mech has a garden growing atop of its chassis, and the placement of plants influences its combat capabilities. The mech must make its way through the city, battling immense polluting factories, before defeating the central AI that keeps the factories running.

What I Did:
– Directed production from pre-production through release, keeping the 7-person team aligned and on schedule.
– Led Scrum ceremonies and maintained the backlog to ensure timely milestone delivery.
– Oversaw internal/external playtests, integrating feedback into actionable improvements.
– Streamlined communication, quickly removing blockers across design, art and programming.
– Coordinated expo participation, including sign-ups, demo station set up, and aligning vertical slice milestones with showcase deadlines.

Website: https://cilmering.itch.io/verdant-engine

Doom Scroller

Role: Producer / Artist
Team Size: 5 | Time Spent: 6 months.
Tools: Unity, Jira

A 2D platformer co-op game where you’re playing as two robot friends at a space station shipping company that suddenly gets overrun by aliens. One player plays as a small robot who platforms around, while another plays as a claw robot who can lift platforms. Solve rapid puzzles and help each other to try and survive from the impending doom as you can!

What I Did:
– Led Scrum ceremonies to keep the team aligned and adaptive.
– Managed backlog, tracked progress, and ensured on-time delivery of milestones.
– Mantained thorough documentation and ensured all project deliverables were submitted on time.
– Bridged communication between designers, artists and programmers to streamline collaboration.
– Ran playtests and ensured feedback was addressed each sprint.

Crowd Comic

Role: Producer
Team Size: 18 | Time Spent: 4 months.
Tools: Github Issues for Task Tracking, React, Bootstrap, Sequelize

A collaborative art application where users create and submit comic panels in order to tell a shared branching narrative. Users can read an ever growing library of user created comics and explore the multiple paths they take to see alternative ways that the narrative can go. Inspired users can add on to the comic’s story by using the application’s drawing experience to create a set of 3 panels and advance the story in any way that they see fit for the rest of the community to see. The team’s mission was to capture the beautiful disharmony that comes from individual visions for how a story unfolds.

What I Did:
– Drove Agile development and Scrum processes across a cross-disciplinary team, driving backlog management, sprint planning, and daily standups to ensure timely releases.
– Ran meetings, took notes, and delivered weekly progress reports for the 3 members of the RIT faculty leading this project.
– Acted as liaison between design and development leads to resolve issues, improve collaboration, and strengthen inter-team communication.

Website: https://crowd-comic-site-07c5469f2ff1.herokuapp.com/

More Projects

Back to top arrow