
Sofia Rivas
Game Producer, Designer & Artist
Hey there! I’m Sofia Rivas, a passionate game producer with a love for bringing creative visions to life! With experience in production, level design, game design, and 2D art, I thrive on organizing teams, streamlining workflows, and ensuring projects stay on track — all without losing the spark that makes games special! Whether it’s working on web applications or collaborating in smaller-scale game projects, my goal is always to create engaging, immersive experiences.
Welcome to my portfolio!

Role: Producer / Art Director
Team Size: 10 | Time Spent: In development since August 2025
Tools: Jira, Unity
Cursebreakers is a first-person, online multiplayer, social horror game where you and your friends are tasked with breaking the curse in a manor before it seeps out into the rest of the world. Navigate through the twisting halls, collect items, and overcome challenges to dispel the curse that has possessed one of your friends. Can you prevent the end of the world?

Role: Producer / UI Designer / Artist
Team Size: 7 | Time Spent: 6 months.
Tools: Unity, Trello
A single-player strategy roguelike, where the player controls a massive mech possessed by a plant-like entity. The mech has a garden growing atop its chassis, and the placement of plants influences its combat capabilities.
Play Here: https://cilmering.itch.io/verdant-engine

Role: Producer / Artist
Team Size: 5 | Time Spent: 6 months.
Tools: Unity, Jira
A 2D platformer co-op game where you’re playing as two robot friends at a space station shipping company that suddenly gets overrun by aliens. Solve rapid puzzles and help each other to try and survive from the impending doom as long as you can!
Play Here: https://elad0211.github.io/Doom_Scroller_Test/