
Sofia Rivas
Game Producer, Designer & Artist
Hey there! I’m Sofia Rivas, a game producer focused on bringing creative visions to life through strong communication and organized production. My background in art, development, and level design allows me to communicate across disciplines effectively and help teams navigate production challenges with clarity and efficiency.
I thrive in fast-moving environments where organization, adaptability, and communication are key. Whether I’m facilitating Scrum ceremonies, coordinating contributors, or resolving blockers, my goal is to help teams maintain momentum while creating games that players connect with.
Welcome to my portfolio!
Role: Producer
Team Size: 10 | Time Spent: In development since August 2025
Tools: Unity, Jira, Google Workspace, Miro
Cursebreakers is a first-person, online multiplayer, social horror game where you and your friends are tasked with breaking the curse in a manor before it seeps out into the rest of the world. Navigate through the twisting halls, collect items, and overcome challenges to dispel the curse that has possessed one of your friends. Can you prevent the end of the world?
The game was showcased at Imagine RIT 2026, and was a finalist for Technical Excellence at RPI Gamefest 2026.
Role: Producer / UI Designer / Artist
Team Size: 7 | Time Spent: 6 months.
Tools: Unity, Trello, Google Workspace
A single-player strategy roguelike, where the player controls a massive mech possessed by a plant-like entity. The mech has a garden growing atop its chassis, and the placement of plants influences its combat capabilities.
The game was showcased at Experiential Development & Games Expo 2025, Imagine RIT 2025, Rochester Game Festival 2025, and RPI Gamefest 2026
Play Here: https://cilmering.itch.io/verdant-engine
Role: Producer
Team Size: 18 | Time Spent: 4 months.
Tools: Github Issues for Task Tracking, React, Bootstrap, Sequelize
A collaborative art application where users create and submit comic panels in order to tell a shared branching narrative. Users can read an ever-growing library of user-created comics and explore the multiple paths they take to see alternative ways that the narrative can go.

Role: Producer / Game Designer
Team Size: 5 | Time Spent: 6 months.
Tools: Unity, Jira, Google Workspace
A 2D platformer co-op game where you’re playing as two robot friends at a space station shipping company that suddenly gets overrun by aliens. Solve rapid puzzles and help each other to try and survive from the impending doom as long as you can!
Play Here: https://elad0211.github.io/Doom_Scroller_Test/