My Projects

Cursebreakers

Role: Producer / Art Director
Team Size: 10 | Time Spent: In development since August 2025
Tools: Jira, Unity

Cursebreakers is a first-person, online multiplayer, social horror game where you and your friends are tasked with breaking the curse in a manor before it seeps out into the rest of the world. Navigate through the twisting halls, collect items, and overcome challenges to dispel the curse that has possessed one of your friends. Can you prevent the end of the world?

Verdant Engine

Role: Producer / UI Designer / Artist
Team Size: 7 | Time Spent: 6 months.
Tools: Unity, Trello

A single-player strategy roguelike, where the player controls a massive mech possessed by a plant-like entity. The mech has a garden growing atop its chassis, and the placement of plants influences its combat capabilities.

Itch.io Page: https://cilmering.itch.io/verdant-engine

Doom Scroller

Role: Producer / Artist
Team Size: 5 | Time Spent: 6 months.
Tools: Unity, Jira

A 2D platformer co-op game where you’re playing as two robot friends at a space station shipping company that suddenly gets overrun by aliens. Solve rapid puzzles and help each other to try and survive from the impending doom as long as you can!

Play Here: https://elad0211.github.io/Doom_Scroller_Test/

Crowd Comic

Role: Producer
Team Size: 18 | Time Spent: 4 months.
Tools: GitHub Issues for Task Tracking, React, Bootstrap, Sequelize

A collaborative art application where users create and submit comic panels in order to tell a shared branching narrative. Users can read an ever-growing library of user-created comics and explore the multiple paths they take to see alternative ways that the narrative can go.

Website: https://crowd-comic-site-07c5469f2ff1.herokuapp.com/

Slacker

Role: Game Designer / Artist
Team Size: 4 | Time Spent: 3 months.
Tools: InDesign

A drafting card game where you work with and against other players. The game was designed to simulate the experience of working on a team project, with each player trying to be the person everyone hates to have in their team: a slacker.

Game Crafter Page: https://www.thegamecrafter.com/games/slacker

Motus

Role: Game Designer / Team Lead
Team Size: 6 | Time Spent: 5 months.
Tools: Trello, Unity

 An endless arena-based bullet hell, where players must skillfully dodge, dash, and deflect bullets to eliminate enemies before they eliminate the player.

Play Here: https://qusr08.github.io/Motus/

Witch Trials

Role: Game Designer / UI Designer / Artist
Team Size: 4 | Time Spent: 5 months.
Tools: Trello, Unity

A narrative potion-brewing game. The game’s narrative follows the witch Vivian and her attempts to lift a curse cast on the village by her late witch mother. In her quest to set things right, Vivian opens an apothecary to treat the village’s people and learn about the nature of their curse.

Changeling VR

Role: Level Designer / Artist
Team Size: 12 | Time Spent: 6 Months.
Tools:  Unreal Engine

An interactive virtual reality narrative game. Each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics, and interactions.

Steam Page: https://store.steampowered.com/app/3182270/Changeling_VR/