

Quick Navigation: About the Game, Core Gameplay Features, My Contributions, About the Production
About the Game
Slacker is a drafting card game where you work with and against other players. The game was designed to simulate the experience of working on a team project, with each player trying to be the person everyone hates to have in their team: a slacker.
This game was created for IGME 621 Board and Card Game Design and Development, a class in the third year of my undergraduate degree. This game was showcased in EDGE 2023, IMAGINE 2023, and ROC Game Fest 2025!
Core Gameplay Features
- Semi-Cooperative Play — Players win individually by having the lowest total workload. However, the group must succeed often enough, or everyone loses. This creates a constant tension between self-interest and group survival.
- Anti-point System — “Hours of Work” acts as both a contribution to group success and penalty points toward losing the game. Lower score = better performance.
- Draft-and-Pass — Players draft homework cards by picking one and passing the rest. This encourages hate-drafting, planning, and denying strong cards to others.
- Card Effects — Homework cards can:
- Add or subtract hours (including negatives)
- Steal, copy, or modify other cards
- Grant immunity, protection, or bonuses
- Stack or compound with other cards.
My Contributions
As the Game Designer and Artist of Slacker, I:
- Designed player abilities, enemy types, and shooting patterns, difficulty scaling per round, and the final boss encounter.
- Designed and illustrated the card layout, characters, and maintained consistent theming.
- Lead sprint planning, coordinated meetings, and updated documentation.
- Hosted playtests and reported bugs to the development team.
About the Production
Slacker was developed by No Brain Just Bones, a four-person team. I served as both a game designer and artist. While it was originally created as a three-month class project, the team has slowly continued development and testing in our free time. The game is currently in late production, and we are actively exploring publishing and printing opportunities.






